100 trials super paper mario4/27/2023 The first, Paper Mario for the Nintendo 64, was a simple and elegant role-playing game using the characters from Nintendo’s “Mario” series of games with a neat RPG system I reviewed it back in January. Super Paper Mario by Intelligent Systems, for the Nintendo Wii, directed by Ryota Kawade (2007). The other is subtle, little commented on, and a big success.” One is graphically and conceptually spectacular, and was hyped in the game’s advertising, and is somewhat of a failure. “ Super Paper Mario has two significant innovations. Inside, you'll meet Francis.◀ ISA decision-making ✴ ✴ User interface asynchrony ▶Ī review of the 2007 Nintendo Wii game Super Paper Mario by Intelligent Systems, directed by Ryota Kawade. If you set off the lasers by mistake (by using anyone other than Peach, or answering the questions incorrectly run to the far end of the room to avoid them). You'll then be quizzed on your "compatibility" with Francis - answer all ten questions with "True" to be admitted access. Now since only Francis and "hot girls" are allowed in the room, use Peach to place the keys in both keyholes. Once there, we suggest using the Save Block by the entrance, otherwise it'll be a long trek if you're defeated. Now backtrack all the way to the large door, with the two keyholes, near the entrance of the castle. Like before, use the large cat to leap from onto the high platform where you'll find the 2nd key. Answer all of its questions with "true," once again, then type in the pass code: 2828 to reveal another door. Oh look, another bridge is out! What is wrong with this world? Use Thoreau to grab one of the flying cat things, then toss it into the blue switch hanging from the ceiling to recreate the bridge. Use 3D here to climb up to the next level and go through the door. Inside, leap onto a ledge on the right side of the room (it's easier to see in 3D), then use Peach to float to another on the opposite side. Perform another ground pound to knock it down, then go through it. Now backtrack to the main hall, where you found the hanging door.īack in the hall, look for another hanging door to the left. Now just work your way back to the security room.Īfter the elevator ride, use the large cat as a stepping stone to reach the chest in the upper left, containing a Fort Francis key. Now head left, flip to 3D, and enter the pipe to return to the fortress's entrance. If this happens, use Thoreau to grab the block, then stand on the switch while holding it to reveal the pipe out of here. Note: If you answer her questions incorrectly, or type in the wrong password, the floor will drop out from beneath you, causing Mario to fall into a pit. Answer "true" to all three of its questions, then type in the pass code you learned from the sign earlier: 2323. You'll soon come across the security-cat for Francis' first room. Use Carrie to cross the spike-filled floor and enter the next room. Use Thudley's Ground-Pound move to knock it down, then go through it. Just watch out for the robotic-cat you can use Thoreau to toss one of the mini-cats it expels into its cannon to defeat it.Ībout halfway through the corridor, you'll find a door hanging from the wall. Proceed through the door at the room's end.įlip to 3D in this room to find a series of platforms leading to the next level, then go through the door. (Or, for a few kicks, look inside the keyholes to read some funny lines). Once there, go through the right door.Īs you run through the room, make note of the large cat-face door - you'll be coming back to it later. With Carri's power, you can ride on him at high speeds across almost any surface, including spike pits! Give him a test drive and backtrack through this room, back to the fortress's entrance (don't forget to flip to 3D at the end to find the pipe again). After learning that the both of you think alike, he will join your team. Run to the other side, but check out the sign along the way to learn the passwords to two of Francis' guarded rooms (Right Room: 2323, Left Room: 2828).Īt the caged Pixl (named Carrie), ground pound the switch to free him. Use the block to jump atop a hard-to-see platform, above the spike pit (flip to 3D to make it easier to see). Instead, flip to 3D, and leap over the door to a hidden pipe. Use the key to enter Fort Frances.Īfter saving your game, resist the urge to enter the door ahead. Use Thoreau to grab the block from the corner, then chuck it at the blue switch to reveal a chest containing the key to Fort Frances. Flip to 3D and check the corner past the door to find a warp pipe. Francis's front entrance is locked, but the key is foolishly hidden nearby.
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